4.5 Human Knowledge
Mindmap
Notes
🏫 4.5A Learning and education
| Subtopic | Examples of uses | Positive impacts | Negative impacts |
|---|---|---|---|
| 🏫 Design and delivery of formal education, for example, in schools and remote learning | - Learning management systems (Canvas, Blackboard) - Video conferencing tools (Zoom, Google Meet) - Educational platforms (Khan Academy, Coursera) | - Increased access to education - Flexibility and convenience for learners - Potential for personalised learning experiences | - Digital divide and unequal access to technology - Challenges in maintaining student engagement - Potential for reduced social interaction and development |
| 📚 Approaches to non-formal and post-formal education, for example, skill training, competency development and self-directed learning | - Online course platforms (Udemy, Skillshare) - Professional networking sites (LinkedIn Learning) - Language learning apps (Duolingo, Babbel) | - Lifelong learning opportunities - Accessible and affordable skill development - Potential for career advancement and job mobility | - Quality and credibility of some online courses - Risk of overwhelming learners with too many options - Potential for reduced hands-on or practical experience |
| 💻 Digital pedagogies | - Flipped classroom model - Gamification of learning (Kahoot!, Quizlet) - Adaptive learning platforms (Knewton, DreamBox Learning) | - Increased student engagement and motivation - Potential for data-driven personalisation of learning - Enhanced collaboration and peer learning opportunities | - Overreliance on digital tools and platforms - Privacy concerns around student data collection - Potential for reduced human interaction and feedback |
🗞️ News item: In 2020, the online learning platform Coursera reported a 644% increase in enrolments, with over 130,000 new registrations from U.S. learners, as the COVID-19 pandemic forced a rapid shift to remote learning and skill development. (Source)
🔬 4.5B Science and technology innovation
| Subtopic | Examples of uses | Positive impacts | Negative impacts |
|---|---|---|---|
| 🔍 Approaches to scientific and technology research and development | - Collaboration platforms (Slack, Microsoft Teams) - Data sharing and analysis tools (Jupyter Notebooks, GitHub) - Citizen science projects (Zooniverse, Foldit) | - Accelerated pace of discovery and innovation - Increased global collaboration and knowledge sharing - Potential for crowdsourcing and public engagement in research | - Risks of data breaches and intellectual property theft - Potential for widening technological gaps between countries - Ethical concerns around the use of AI and automation in research |
🗞️ News item: In 2020, the crowdsourced protein folding game Foldit challenged players to design antiviral proteins that could potentially block the SARS-CoV-2 virus, demonstrating the power of citizen science in addressing global health challenges. (Source)