4.1 Cultural
Mindmap
Notes
🎭 4.1A Arts, entertainment and popular culture
| Subtopic | Examples of uses | Positive impacts | Negative impacts |
|---|---|---|---|
| 🎨 Genres, techniques and forms | - Digital art (Adobe Creative Cloud, Procreate, Rebelle) - Virtual reality experiences (Tilt Brush, Oculus Quill, Google Tilt Brush) - Interactive installations (teamLab, Random International) | - Increased accessibility to art - New forms of creative expression | - Potential for copyright infringement - Loss of traditional art forms |
| 👀 Ways to experience art and entertainment | - Online galleries (Google Arts & Culture, Artsy, Rhizome) - Streaming platforms (Netflix, Spotify, Hulu) | - Wider access to art and entertainment - Personalized recommendations | - Dependence on technology - Reduced support for local artists and venues |
| 💻 Memes, online forums, internet celebrities and influencers | - Social media platforms (Instagram, TikTok, YouTube) - Online communities (Reddit, Imgur) | - Rapid spread of ideas and trends - New forms of entertainment and communication | - Spread of misinformation - Negative influence on mental health and self-image |
🏡 4.1B Home, leisure and tourism
| Subtopic | Examples of uses | Positive impacts | Negative impacts |
|---|---|---|---|
| 🏠 Home appliances, services and technologies | - Smart home devices (Amazon Echo, Google Home, Apple HomePod) - Home automation systems (Control4, Crestron, Savant) | - Increased convenience and energy efficiency - Improved accessibility for people with disabilities | - Privacy concerns - Dependence on technology - Potential for hacking and security breaches |
| 🎮 Sports, gaming and hobbies | - Esports tournaments (League of Legends World Championship, The International, Overwatch League) - Online gaming communities (Steam, Xbox Live, PlayStation Network) - Virtual reality sports experiences (FitXR, Zwift) | - Increased accessibility and global connectivity - New forms of competition and collaboration | - Addiction - Sedentary lifestyle - Cyberbullying and toxic behavior |
| 🧳 Travel, sharing platforms and tourism | - Online travel booking (Expedia, Airbnb, Booking.com) - Virtual tourism experiences (Atlas Obscura, Google Earth, YouVisit) | - Easier trip planning and booking - Access to local experiences and accommodations | - Overcrowding in popular destinations - Negative impact on local communities and economies |
🏛️ 4.1C Heritage, customs and celebrations
| Subtopic | Examples of uses | Positive impacts | Negative impacts |
|---|---|---|---|
| 💍 Rites of passage | - Virtual weddings (Wedfuly, VirtualWeddings.com) - Online graduation ceremonies (GradSource) | - Increased accessibility for distant family and friends - Reduced costs and environmental impact | - Loss of traditional rituals and social connections - Technical difficulties and disruptions |
| 🌍 Expression and preservation of cultural heritage, customs and celebrations | - Digital archives (Google Arts & Culture, Europeana) - Virtual museums (Louvre, British Museum) - Online cultural events (CultureHub) | - Wider access to cultural heritage - Preservation of endangered customs and traditions | - Potential for cultural appropriation - Loss of context and authenticity |
👥 4.1D Subcultures
| Subtopic | Examples of uses | Positive impacts | Negative impacts |
|---|---|---|---|
| 👦 Youth cultures | - Social media trends (TikTok challenges, Instagram influencers) - Online fan communities Tumblr) | - Increased self-expression and connection with like-minded individuals - New forms of creativity and activism | - Peer pressure - Exclusion and discrimination - Exposure to inappropriate content |
| 💬 Online communities and forums | - Reddit - Discord - Facebook Groups | - Support and information sharing - Formation of new social connections and identities | - Echo chambers - Radicalization and extremism - Cyberbullying and harassment |