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4.1 Cultural

Mindmap

Notes

SubtopicExamples of usesPositive impactsNegative impacts
🎨 Genres, techniques and forms- Digital art (Adobe Creative Cloud, Procreate, Rebelle)
- Virtual reality experiences (Tilt Brush, Oculus Quill, Google Tilt Brush)
- Interactive installations (teamLab, Random International)
- Increased accessibility to art
- New forms of creative expression
- Potential for copyright infringement
- Loss of traditional art forms
👀 Ways to experience art and entertainment- Online galleries (Google Arts & Culture, Artsy, Rhizome)
- Streaming platforms (Netflix, Spotify, Hulu)
- Wider access to art and entertainment
- Personalized recommendations
- Dependence on technology
- Reduced support for local artists and venues
💻 Memes, online forums, internet celebrities and influencers- Social media platforms (Instagram, TikTok, YouTube)
- Online communities (Reddit, Imgur)
- Rapid spread of ideas and trends
- New forms of entertainment and communication
- Spread of misinformation
- Negative influence on mental health and self-image

🏡 4.1B Home, leisure and tourism

SubtopicExamples of usesPositive impactsNegative impacts
🏠 Home appliances, services and technologies- Smart home devices (Amazon Echo, Google Home, Apple HomePod)
- Home automation systems (Control4, Crestron, Savant)
- Increased convenience and energy efficiency
- Improved accessibility for people with disabilities
- Privacy concerns
- Dependence on technology
- Potential for hacking and security breaches
🎮 Sports, gaming and hobbies- Esports tournaments (League of Legends World Championship, The International, Overwatch League)
- Online gaming communities (Steam, Xbox Live, PlayStation Network)
- Virtual reality sports experiences (FitXR, Zwift)
- Increased accessibility and global connectivity
- New forms of competition and collaboration
- Addiction
- Sedentary lifestyle
- Cyberbullying and toxic behavior
🧳 Travel, sharing platforms and tourism- Online travel booking (Expedia, Airbnb, Booking.com)
- Virtual tourism experiences (Atlas Obscura, Google Earth, YouVisit)
- Easier trip planning and booking
- Access to local experiences and accommodations
- Overcrowding in popular destinations
- Negative impact on local communities and economies

🏛️ 4.1C Heritage, customs and celebrations

SubtopicExamples of usesPositive impactsNegative impacts
💍 Rites of passage- Virtual weddings (Wedfuly, VirtualWeddings.com)
- Online graduation ceremonies (GradSource)
- Increased accessibility for distant family and friends
- Reduced costs and environmental impact
- Loss of traditional rituals and social connections
- Technical difficulties and disruptions
🌍 Expression and preservation of cultural heritage, customs and celebrations- Digital archives (Google Arts & Culture, Europeana)
- Virtual museums (Louvre, British Museum)
- Online cultural events (CultureHub)
- Wider access to cultural heritage
- Preservation of endangered customs and traditions
- Potential for cultural appropriation
- Loss of context and authenticity

👥 4.1D Subcultures

SubtopicExamples of usesPositive impactsNegative impacts
👦 Youth cultures- Social media trends (TikTok challenges, Instagram influencers)
- Online fan communities Tumblr)
- Increased self-expression and connection with like-minded individuals
- New forms of creativity and activism
- Peer pressure
- Exclusion and discrimination
- Exposure to inappropriate content
💬 Online communities and forums- Reddit
- Discord
- Facebook Groups
- Support and information sharing
- Formation of new social connections and identities
- Echo chambers
- Radicalization and extremism
- Cyberbullying and harassment