Skip to main content

3.5 Media

🎬 Video playlist

🤯 Mindmap

🧠 Flashcards

📝 Notes

Types of Digital Media

  • Text: Written content in digital form, such as articles, e-books, or digital documents.
  • Images: Visual content in digital form, including photographs, illustrations, and graphics.
  • Audio: Sound-based content in digital form, like music, podcasts, or audio recordings.
  • Animations: Moving images or graphics created using computer software.
  • Video: Recorded or live-streamed moving images with sound, such as movies, TV shows, or online videos.
  • Web Pages: Documents or resources that are accessible through the internet using a web browser.
  • Gaming and e-Sports: Interactive digital entertainment, including video games and competitive gaming events.
  • Blogs: Web logs or online journals where individuals or organizations regularly post content.
    • Vlogs: Video blogs, where content is primarily delivered through video format.
  • Podcasts: Episodic audio content that can be downloaded or streamed online.
    • Vodcasting: Video podcasting, where episodic content is delivered in video format.
  • Live Streaming: Real-time transmission of audio or video content over the internet.
  • Hashtags: Keywords or phrases preceded by the "#" symbol, used to categorize and search for content on social media platforms.
  • Memes: Images, videos, or text that spread virally online, often with humorous or satirical content.
  • Wikis: Collaborative websites that allow users to create, edit, and link content.
  • Streaming Media: Digital media that is constantly received and presented to an end-user while being delivered by a provider, such as music or video streaming services.
  • User Generated Content: Media content created and shared by end-users, rather than traditional media producers.
  • Synthetic Digital Media: Media content generated or manipulated using artificial intelligence or machine learning techniques.
    • AI-Generated Media: Content, such as images, videos, or text, created entirely by artificial intelligence algorithms.
    • Deepfakes: Synthetic media where a person's likeness is replaced with someone else's, often used for malicious purposes.

Characteristics of Digital Media

  • Rapid Sharing: Digital media can be easily shared and distributed over the internet, enabling quick dissemination of information.
  • Efficient Storage: Digital media can be stored and accessed more efficiently compared to analog media, requiring less physical space.
  • Interactive: Digital media often allows for user interaction and participation, such as commenting, liking, or sharing content.
  • Linear and Non-Linear Content: Digital media can be consumed in a linear fashion (e.g., watching a video from start to finish) or non-linearly (e.g., navigating a website in any order).
  • Convergence: The merging of different media forms and layers into a single digital platform or device.
    • Media Forms: The combining of text, images, audio, and video into a single digital format.
    • Media Layers: The integration of different types of media, such as social media, streaming services, and traditional media, into a single user experience.

Immersive Digital Media

  • Augmented Reality (AR): The overlay of digital information onto the real world, often through a smartphone camera or special glasses.
  • Virtual Reality (VR): A completely immersive digital experience that replaces the user's real-world surroundings with a simulated environment, usually through a headset.
  • Mixed Reality (MR): The merging of real and virtual worlds, where digital objects can interact with the physical environment in real-time.
  • X Reality (XR): An umbrella term encompassing AR, VR, and MR, referring to the spectrum of reality-altering technologies.

Digital Media Dilemmas

  • Addiction and Psychological Concerns: The potential for excessive use of digital media to lead to addiction, social isolation, or other mental health issues.
  • Impact on Journalism:
    • Fragmentation: The division of media audiences into smaller, more specialized groups due to the abundance of digital media options.
    • Consolidation: The merging of media companies and the concentration of ownership in the hands of a few large corporations.
  • Media Authenticity:
    • Sourcing: The challenge of verifying the origin and credibility of digital media content.
    • Deepfakes: The potential for synthetic media to be used for deception or manipulation.
  • Ownership:
    • Copyright: The legal right to control the use and distribution of original creative works.
    • Copyleft: A form of licensing that allows for the free distribution and modification of creative works, with the requirement that any derivative works maintain the same licensing terms.
  • Creative Commons: A set of licenses that allow creators to grant specific permissions for the use and distribution of their work.
  • Open Source: A model of software development where the source code is made freely available for others to use, modify, and distribute.
  • Remix Culture: The practice of creating new works by combining or editing existing media content.
  • Media Obsolescence: The risk of digital media formats or devices becoming outdated or inaccessible over time.
  • Digital Preservation: The process of ensuring long-term access to and usability of digital media content.
  • Censorship: The suppression or prohibition of media content deemed objectionable or offensive by authorities or institutions.
  • Content Filters: Tools or software used to block or restrict access to specific types of digital media content.
  • Moral Panics: Widespread public concern or outrage over perceived threats to social values or norms, often fueled by media coverage.
  • Decency Standards: Societal or legal guidelines for determining what is considered appropriate or acceptable in digital media content.
  • Offensive Speech: Expressions or language that may be considered insulting, disrespectful, or harmful to individuals or groups.
  • Objectionable Content: Digital media content that is deemed offensive, inappropriate, or harmful by certain individuals or communities.